![infused raindrops infused raindrops](https://i.pinimg.com/originals/20/f9/95/20f9951800ed79cdd611158b6a7e7ff3.jpg)
Now you have an idea about Shadow Fiend’s vulnerabilities and how you can defeat him with the help of the team. Nightmare is a perfect tool to prevent last-hits or even set up a gank. Bane can out-harass him and heal himself. SF has only 500 health at level one, so the pure damage of Brain Sap is a big issue. After losing the first 5 minutes of the match, he will turn into a weak threat in the mid game.īane is one of your best companions for this job.Įnfeeble reduces even more the already low attack damage of Shadow Fiend, making last-hitting a real pain. Your support can zone out SF, so he will remain behind in experience and won’t be able to get souls. The hero is quite weak against gankers, and I even recommend to opt for a dual mid during the first minutes of the game. No disables to stun or slow the assaulters when ganked. If the promise of all heroes before the next The International is going to be kept, I guess he’ll be in 6.88.Our mighty Frog balanced the hero by giving the opponents plenty of chances to ruin his early game: (And no, still no Pit Lord/Abyssal Underlord. I might post up some extended thoughts on the patch, but that’s pretty time consuming and I want to play around with it a bit first, so… we’ll see.
![infused raindrops infused raindrops](https://i.pinimg.com/originals/dc/c0/79/dcc07994e819ac33abd56c88d3bea002.jpg)
Lots of heroes have new or reworked Aghs upgrades (like Earthshaker). Arc Warden can’t sit in the fountain with a Divine Rapier any more. Creep health and bounty has changed, along with the way it scales. Melee heroes have a slightly longer attack range. Intelligence now increases your spell damage by 1% per 16 points. Each team has a “Scan” ability with a 4.5 minute cooldown, which scans an area and reveals if any enemy heroes are in that area for eight seconds (but not who, or how many, or exactly where). Towers now give an armour aura to friendly heroes. Or… er, anyway.Īnd then there’s a bunch of other stuff. Or against heroes who suddenly appear in your face like Ursa. Might be good in combination with abilities that give vision, or in situations like high-ground defence. It also has an active: you can use it on yourself or allies to basically use it as a Force Staff… or you can use it on enemies, in which case it pushes you away from each other by 450 units each, and then lets you attack that target without range restrictions for four attacks over five seconds. This offers up +20 Agi, +15 Str, +10 Int, +4 HP Regen, and +130 attack range (for ranged heroes). Then there’s Hurricane Pike, made from Force Staff, Dragon Lance, and a recipe. The double attack applies a 0.6 second 100% slow to both movement speed and attack speed, and procs once every five seconds. It also has a passive (which only works on melee heroes), which causes your melee attacks to hit twice in quick succession. The obligatory Dota 2 kitten returns to break up the wall of text.Įcho Sabre, made from an Oblivion Staff and an Ogre Club, offers +10 Str, +10 Int, +10 Attack Speed, +15 Damage, and +75% mana regen. This active silences the target and makes all attacks on the target – including those from allies – gain True Strike and a 1.35x critical hit. Bloodthorn comes from an Orchid, a Crystalys, and a Recipe, and provides +25 Intelligence, +30 Attack Speed, +60 Damage, +150% Mana Regen, has the Crystalys’ crit as a passive, and has an active on an 11 second cooldown. Then there are the bigger items – Bloodthorn, Echo Sabre, and Hurricane Pike. Infused Raindrops will give you some early mana regen and help block incoming magic damage.
![infused raindrops infused raindrops](https://i.pinimg.com/originals/db/4a/90/db4a90adaf736f8bb448f4d535795614.jpg)
Tome of Knowledge is a new consumable that grants 425 experience at the cost of 150 gold, but only spawns once every 10 minutes. Blight Stone and Wind Lace are new build-up items, providing armour reduction on hit and a movement speed buff, and are now built into things like Desolator and Drums. Spectre, OD, Enchantress, and Invoker have all had varying amounts of nerfing applied, along with Zeus and a multitude of others.Ī load of new items have been added in, filling a mix of niches. Most of the regular picks have been slapped with the nerf bat. It’s on the test client now, and is due on the main client “in a day or two”, according to the blog post. I mean, I only just saw the “Intelligence now increases your spell damage by 1% per 16 Intelligence points” thing. This was entirely pointless because for one thing, you’re going to do the same, and for another, there’s no way I’ve caught everything big.
#INFUSED RAINDROPS PATCH#
I’ve just spent the last 20 minutes or so poring over the Dota 2 6.87 patch notes.